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Uncertain Future :: View topic - Uncertain Future mod updates.
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Some Rules for Posting on Forums. Announcements Cpaulv 0 Wed Dec 06, 2006 12:04 am
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a new possible feature Mod Members Cpaulv 4 Fri Nov 28, 2003 4:57 pm
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Uncertain Future mod updates.

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Cpaulv
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Joined: Jul 16, 2003
Posts: 107
Location: Canada

Status: Offline
PostPosted: Sat Sep 06, 2003 2:42 pm Post subject: Uncertain Future mod updates. Reply with quote

The story is almost complete and some of the mapping and models are being started, concept art is being worked on and we have been discussing some good ideas for AI and such, including a built in bot. One thing we are trying to do is encorporate a built in thing that will try to stop or slow down cheating and hacking, something like what hlguard tried to do...and did a pretty good job at it too. Our IRC channel is #UncertainFuture on the gamesnet server.


Last edited by Cpaulv on Tue Sep 05, 2006 6:59 pm; edited 1 time in total
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CrossFire




Joined: Jul 30, 2003
Posts: 25
Location: Ontario Canada

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PostPosted: Tue Sep 16, 2003 10:49 am Post subject: bots Reply with quote

ok, in my mind DO NOT BUID IN BOTS! from a coders aspect if you are going to have a single player do that and thats fine, but to make online bots built into the game is a waste, people play multiplayer for the challenge of playing real people if they want bots then they can play single player, just make the single player ai stupidly hard

also as for hacking I would say wait and see what hl does against that in hl2 and if its good we don't need to do anything and if it sux again we can take steps
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Cpaulv
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Joined: Jul 16, 2003
Posts: 107
Location: Canada

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PostPosted: Tue Sep 16, 2003 11:37 am Post subject: Reply with quote

its optional for the server admins to use the bots but they will be there incase, and some ppl like to use bots on the server.
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CrossFire




Joined: Jul 30, 2003
Posts: 25
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PostPosted: Tue Sep 16, 2003 11:54 am Post subject: bots Reply with quote

seems like a lot of work for almost nothing
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